AI Insights · Timothy · April 2024
Top 5 iOS Adventure Games in Turkey Q1 2024
Discover the performance of the top 5 adventure games on iOS in Turkey for Q1 2024, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 adventure games on iOS in Turkey demonstrated varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Brain Test 4: Tricky Friends by UNICO STUDIO showcased a notable increase in weekly downloads, peaking at 17.4K in late January before stabilizing around 4.7K by the end of March. Weekly revenue saw a consistent rise, reaching approximately $206 in early March. The game's active users saw a significant boost early in the quarter, peaking at about 47.9K in late January, before settling at around 24.8K by the end of March.
Red Ball 4 (Ad Supported) from FDG Entertainment GmbH & Co.KG experienced a steady flow in weekly downloads, with numbers peaking at 8.2K in late January and maintaining around 6.9K towards the end of the quarter. The weekly revenue reached its highest at $285 in mid-March. Active users remained robust throughout the quarter, peaking at approximately 114.1K in late January and hovering around 102.2K at the quarter's end.
Super Mario Run by Nintendo Co., Ltd. had moderate weekly downloads, peaking at 5.6K in late January before stabilizing around 4.3K by the end of March. Weekly revenue showed a relatively stable trend, with a peak of $211 in the first week of January. The game's active users remained consistent, peaking at around 12.3K in late January and stabilizing at 10.7K by the end of March.
Lep's World - Jump n Run Games by nerByte GmbH saw a steady increase in weekly downloads, peaking at 5.5K in late January before stabilizing around 3.7K by the end of March. The weekly revenue experienced a sharp increase, reaching $199 in mid-March. Active users peaked at approximately 23.8K in late January, maintaining around 21.2K towards the end of the quarter.
TSM Game from Electronic Arts had a fluctuating performance in weekly downloads, peaking at 6K in mid-January before declining to around 1.9K by the end of March. The weekly revenue saw a peak of $1.6K in late January before dropping to around $640 by the end of the quarter. Active users initially peaked at about 3K in late January but saw a decline to around 1.9K by the end of March.
For more insights and detailed analysis, visit Sensor Tower.